Deallocate/Destroy Static Variables & Objects
A simple technique to manually deallocate/destroy static variables & objects in C++.
We all know how dynamic variables & objects work & can be destroyed after utilizing them (i.e. by using delete keyword). But ever wondered how automatic (normal) variables & objects can be destroyed after utilizing them?
Well it’s simple. Since, their life-span depends on the scope. So, you can define them inside that scope (i.e. by simply using a pair of parenthesis) & they will be destroyed after the program jumps out of that scope.
This technique comes very handy when your program contains too many automatic variables & their use is very short in the entire program.
P.S: Below is the attached link of source code which elaborates this concept more deeply. Run its .exe file & then compare the output with code to understand thoroughly. Hope you guys like it. Peace!!!